• Work
  • Wiki
John Kunz
  • Work
  • Wiki

Skull Sculpt

Sleeve Machine

Power of OpenVDB Volumes

Rogue One

Samsung Centerstage

Macro Fluid Particles

Balloon Spawn

Dear Angelica

TMNT Water

Smoke Color Mix

Fluid Disperse

Panel Patterns

Succulent Plant KineFX Rig

Tangled Yarns

Geometric Landscapes

Abstract landscapes comprised of simple geometric primitives distributed and colored using procedural noises, texture maps, and random functions.

Inspired by the work of Lee Griggs and his Maya XGen renderes, I wanted to see what kind of results I could achieve using Houdini and Redshift.

Procedural Paper Shader

Sand Man Tutorial

Boxed Distortions

Quadtree Divisions

Particle Color Cloud

Geometric Patterns

Sewn Face

Particle Play

Glass Orb Still Life

Clay Earth

Ink Trails

Triangle Smoke Reveal

Abstract Twist

Spiral Abstract Form

Dynamic Topology

Crystal Boxes

Portrait Lighting

Skull Sculpt

— view —

Sleeve Machine

— view —

Power of OpenVDB Volumes

— view —

Rogue One

— view —

Samsung Centerstage

— view —

Macro Fluid Particles

— view —

Balloon Spawn

— view —

Dear Angelica

— view —

TMNT Water

— view —

Smoke Color Mix

— view —

Fluid Disperse

— view —

Panel Patterns

— view —

Succulent Plant KineFX Rig

— view —

Tangled Yarns

— view —

Geometric Landscapes

— view —

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Procedural Paper Shader

— view —

Sand Man Tutorial

— view —

Boxed Distortions

— view —

Quadtree Divisions

— view —

Particle Color Cloud

— view —

Geometric Patterns

— view —

Sewn Face

— view —

Particle Play

— view —

Glass Orb Still Life

— view —

Clay Earth

— view —

Ink Trails

— view —

Triangle Smoke Reveal

— view —

Abstract Twist

— view —

Spiral Abstract Form

— view —

Dynamic Topology

— view —

Crystal Boxes

— view —

Portrait Lighting

— view —